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Mass Effect Andromeda Save Salarians Or Krogan

Disambiguous.png This article is nigh finding and obtaining upgrades in Mass Effect 2. For a similar guide for Mass Event 3, run into Equipment Guide (Mass Effect three).For upgrades generally, come across Equipment or Upgrades.For information near the various research projects available at the Normandy SR-2'due south tech lab, see Inquiry.For a list of the various armor sets and pieces in Mass Effect ii, see Armor Customization.

This Upgrade Guide lists the locations and prices[1] for all equipment and power upgrades bachelor in Mass Result 2. Upgrades are listed by their locations and equipment type or biotic/tech, with purchase prices given as before possible discounts where applicable. When starting a new play-through with a Shepard that beat the game, your upgrades from that previous file won't carry over.

The amount of credits available from a normal play-through covering all missions, assignments and electric current DLC is 1,280,251[two] with a theoretical maximum of 1,347,951 if avoiding the apply of medi-gel and heavy weapons and choosing Renegade options for credits. Acquiring all upgrades no longer requires importing a level sixty (+l,000) character with the "Rich" achievement (+100,000) or starting with the completion bonus (+200,000) from Mass Effect 2 as long as all the DLC is installed, otherwise these import standards are necessary.

Note: See Credits by Location for tips on generating more income.

Note that research costs depend on the number of upgrades researched so far. So the cost for the showtime Heavy Pistol Damage upgrade will e'er exist 2,500 Palladium, regardless of where information technology is acquired, followed by five,000 and 7,500 for the next two tiers. Acquiring an upgrade from a store does not alter the cost of the enquiry upgrades. You lot can also become up to a 25% discount on all inquiry projects by beingness an Engineer; furthermore, after completing the game with a single grapheme all subsequent playthroughs volition exist granted +50,000 of each resource for gratis.

Total resources needed to enquiry/purchase all useful upgrades:

  • 195,500 palladium (237,500 for all upgrades from DLC)
  • 275,000 platinum (305,000 for all upgrades from DLC)
  • 200,000 iridium (242,500 for all upgrades from DLC)
  • 31,000 element zero (35,000 for all upgrades from DLC; +5,000 for each Advanced Training and +2,500 for each Retrain Powers)
  • one,253,416 credits (including discounts, this includes all maps, and items which either lead to more than credits or which lead to other upgrades)

Legendary Edition: All previous DLC for the original version of Mass Effect 2 is included by default. In the original game, virtually of the weapons or other items included with DLC packs becomes available automatically in the game at no boosted in-game cost. In Legendary Edition, about of the equipment that is "DLC exclusive" in the original game must instead be purchased with additional credits at vendors or with mineral resources in the Normandy'south Tech Lab just similar everything else. For this reason, much of the in a higher place information may not exist applicable.

Upgrades past Location/Mission

Assignments

  • N7: Anomalous Weather Detected: Damage Protection – Advantage.
  • N7: MSV Strontium Mule: Heavy Skin Weave – Located at the terminate of the mission on a hackable terminal with the payload.
  • N7: Blood Pack Base: Heavy Weapon Ammo – Advantage.
  • Project Firewalker: Prothean Site: Biotic Damage – Located at the end of the mission on a enquiry terminal.
  • Overlord: Atlas Station: Heavy Skin Weave – Located in the room at the bottom of the elevator, scan the damaged geth.
  • Arrival (assignment): Heavy Weapon Ammo – After exploding the gas line on Aratoht, a path volition exist blocked by two sets of flames. Use the nearby valves to disperse the wall and admission a room. In the dorsum behind the shelf.
  • Arrival (assignment): Medi-Gel Capacity – In the hangar area with the crane on Aratoht. The crane must be manipulated to move a big box revealing a PDA with the upgrade.
  • Inflow (assignment): Heavy Peel Weave – In a room on the left afterwards leaving the reactor core at the Project Base of operations.

Citadel

  • Damage Protection – Sold at Saronis Applications.
  • Tech Damage – Sold at Saronis Applications.
  • Submachine Gun Damage – Sold at Rodam Expeditions.
  • Heavy Pistol Damage – Sold at Rodam Expeditions.
  • Sniper Rifle Damage – Sold at Rodam Expeditions.
  • Medi-Gel Capacity – Sold at Sirta Foundation.

Legendary Edition: 1000-29 Incisor sniper rifle – Sold at Rodam Expeditions.

Derelict Reaper

  • Sniper Rifle Harm – After your commencement encounter with husks on the bridge, before you fight the beginning Scion. It is next to some ability cells, some platinum and a final.
  • Heavy Peel Weave – In a hacked reckoner nearly the altar after fighting your get-go Scion of the level.
  • Shotgun Damage – In the middle of a bunch of Scion and Husk fights after the first cutscene featuring Legion, in the lower floor right at the side of power cells and just under a medkit. ( Hands Missed )

Disabled Collector Cruiser

  • Damage Protection – On a inquiry terminal subsequently examining the expressionless Collector and choosing a new weapon, only before encountering any Collectors.
  • Tech Damage – After fighting the Praetorian.

Note: Either 1 of the post-obit weapons or avant-garde weapon grooming can exist obtained. See Collector Ship (mission) for more than details.

  • Thou-76 Revenant assault burglarize – Soldier just.
  • M-300 Claymore shotgun – Soldier and Vanguard only.
  • M-98 Widow sniper rifle – Soldier and Infiltrator but.

Freedom'due south Progress

  • Heavy Weapon Ammo – On the destroyed YMIR Mech simply exterior Veetor's shack.

Haestrom – Dossier: Tali

  • Heavy Pistol Damage – At the lesser of a stairwell leading up to the raised walkway (virtually one-half mode along), side by side to the trunk of a quarian marine at the site of the first fight with the geth. ( Hands Missed )
  • M-nine Tempest submachine gun – On a dead body just earlier the complanate pillar surface area (be sure to pick it upward before using the radio)
  • Attack Rifle Damage – In the room blocked by the collapsed pillar.
  • Geth Pulse Rifle assault rifle – Afterwards the Colossus fight, in the room Tali is in (only on Hardcore or Insanity difficulty).

Horizon

  • Heavy Skin Weave – On a dead Collector, merely afterward start seeing husks. You must practise this before examining the dead husk. If y'all examined the husk first, you lot won't be able to get back to the dead Collector.
  • Biotic Damage – On a dead Collector when you first come across a Scion, afterwards finding Delan. Yous can notice the expressionless Collector correct backside the building where the Scion emerges, upwardly a short flight of stairs and to the correct. Do non by-pass the door or yous will miss information technology. ( Easily Missed )
  • Retrain Powers – Automatically acquired after completing this mission.
  • Collector Particle Axle heavy weapon – The weapon is awarded automatically at the end of the mission, if it is non picked upwardly at the two possible pickup locations.

Illium

  • Assault Rifle Damage – Sold at Gateway Personal Defense.
  • Heavy Pare Weave – Sold at Gateway Personal Defense force.
  • Submachine Gun Damage – Sold at Gateway Personal Defence force.
  • Biotic Harm – Sold at Serrice Technology.
  • Medi-Gel Capacity – Sold at Serrice Technology.
  • Bypass Module – Sold at Serrice Applied science.
  • Impairment Protection – Sold at Gateway Personal Defense. Only available later completing the Collector Ship mission.
  • Tech Damage – Sold at Serrice Technology. Merely available later completing the Collector Ship mission.

Illium – Dossier: The Assassin

  • G-97 Viper sniper rifle – At the elevator leading up to the bridge, walk around to the left by the room where iii salarians are hiding. ( Easily Missed )
  • Submachine Gun Harm – Just earlier the windy span between the towers, on the ledge you driblet from.

Illium – Dossier: The Justicar

  • K-27 Scimitar shotgun – In the area where the room with Elnora is, its on a desk to the right of the weapons locker.
  • Biotic Damage – In the small room with Elnora, the asari hiding behind the desk.

Illium – Lair of the Shadow Broker

  • Heavy Pistol Damage – A inquiry concluding in a room full of Shadow Banker Agents just at the beginning of the upper level of Baria Frontiers.
  • Damage Protection – Bank check Tela Vasir's crashed skycar.
  • Additional upgrades are available from the Shadow Broker's delivery terminal.

Korlus – Dossier: The Warlord

  • Sniper Rifle Damage – At the top of the stair case after the waves of krogan.
  • Krogan Vitality – In the same room you find Warlord Okeer.

Loyalty Missions

  • Garrus: Eye for an Heart: Sniper Rifle Harm – On a hackable last in the room immediately after the room where the false IDs are and where yous talk to Garrus after opening the shutters.
  • Grunt: Rite of Passage: Shotgun Damage – Awarded by the Shaman automatically.
  • Jack: Subject Zilch: Biotic Damage – On a hackable research final, within a room with a restraining chair, a couple of hologram recordings, and some Power Jail cell ammo, right earlier fighting Kureck.
  • Jacob: The Gift of Greatness: Heavy Pistol Harm – In the abased camp just after the barricade is destroyed with the rigged LOKI mech.
  • Kasumi: Stealing Memory: M-12 Locust submachine gun – Adjacent to Keiji's Graybox in Hock's vault.
  • Kasumi: Stealing Retentivity: Tech Damage – On a expressionless mercenary by a door about the cease of the mission (in the room where truck arrives with enemies).
  • Legion: A House Divided: Geth Shield Forcefulness – On a geth terminal found in a room that triggers chat most the size of the station.
  • Miranda: The Prodigal: Submachine Gun Damage – Lying on the tabular array in a shipping container you walk through afterwards the fight around the first conveyor system, simply after the first elevator.
  • Miranda: The Prodigal: Medi-Gel Capacity – On a expressionless merc two fights afterward the first elevator ride, by the Submachine Gun upgrade. ( Hands Missed )
  • Mordin: Former Blood: Krogan Vitality – In the same room equally the dead female person krogan.
  • Mordin: Old Claret: Heavy Weapon Ammo – On a hackable research terminal right earlier Maelon's room.
  • Samara: The Ardat-Yakshi: Assault Rifle Damage – On the wall in Morinth's apartment.
  • Tali: Treason: Geth Shield Strength – On a hackable monitor just down the hall subsequently the first combat room on the Alarei. It's in a small-scale room past itself.
  • Tali: Treason: Tech Harm – Awarded later trial if Tali is found innocent (either through Charm/Intimidate or "Rallying the Crowd") or by handing over bear witness (and losing Tali's loyalty permanently).
  • Thane: Sins of the Father: Heavy Pistol Damage – Immediately at the beginning on the 800 Wards on a datapad. ( Easily Missed )
  • Zaeed: The Cost of Revenge: Heavy Weapon Ammo/Attack Rifle Damage – On the Paragon path you can detect a Heavy Weapons Ammo upgrade, in the room with the fire extinguisher systems, whereas on the Renegade path, you can find an Assault Rifles damage bonus, accessed from a last next to a servo with credits.
  • Zaeed: The Price of Revenge: Yard-451 Firestorm heavy weapon – On the body of a expressionless mercenary, both Paragon and Renegade choices.

Normandy SR-2

  • Medi-Gel Capacity – Consummate Doctor Chakwas' consignment.

Omega

  • Heavy Skin Weave – Sold at Kenn's Relieve.
  • Heavy Weapon Ammo – Sold at Kenn's Salvage.
  • Shotgun Impairment – Sold at Kenn's Salvage.
  • Sniper Burglarize Damage – Sold at Omega Market.
  • Hack Module – Sold at Harrot's Emporium.

Legendary Edition:

  • Grand-96 Mattock assault rifle – Sold at Kenn'southward Salve.
  • Geth Plasma Shotgun – Sold at Kenn's Salve.
  • Yard-490 Blackstorm heavy weapon – Sold at Harrot'due south Emporium.

Omega – Dossier: The Professor

  • Assault Rifle Harm – In the quarantine area, but afterward a barricade of enemy mercs, examine a "Modified Assault Rifle" near a Blue Suns corpse.
  • Medi-Gel Capacity – In the room opposite to the one Mordin is in inside the Clinic.
  • Yard-half-dozen Carnifex heavy pistol – Given automatically for talking to Mordin.

Omega – Dossier: Archangel

  • Submachine Gun Impairment – Right before the assail on Archangel. In that location is a door you have to bypass across from the A-61 Mantis Gunship. ( Easily Missed )
  • Tech Damage – On the ground flooring of Archangel's hideout during the assault, on a shelf almost the base of the stairs.
  • M-15 Vindicator assault rifle – On a couch in the room Garrus is in.

Purgatory – Dossier: The Convict

  • Impairment Protection – On a destroyed YMIR right after freeing Jack.
  • Shotgun Damage – On a expressionless guard right later destroying the first YMIR.

Shadow Broker Base of operations

  • Assault Rifle Impairment – Possible delivery from daily shipments.
  • Shotgun Damage – Possible commitment from daily shipments.
  • Sniper Rifle Damage – Possible delivery from daily shipments.
  • Submachine Gun Harm – Possible delivery from daily shipments.

Tuchanka

  • Assault Rifle Damage – Sold at Fortack's Database.
  • Biotic Harm – Sold at Fortack's Database.
  • Heavy Pistol Damage – Sold at Fortack'due south Database.
  • Shotgun Impairment – Sold at Fortack'southward Database.
  • Heavy Weapon Ammo – Sold at Ratch's Wares.

Legendary Edition: : M-5 Phalanx heavy pistol – Sold at Ratch'due south Wares.

Upgrades past Type

Prices shown are before the paragon/renegade discount and before the engineer research discount.

Annotation: The mineral toll for each upgrade type follows a stock-still cost progression. For example, the first Sniper Burglarize upgrade yous research costs 2,500 Platinum, the second 5,000, the third seven,500 and the fourth 10,000, regardless of where they were acquired.

Upgrades bought in stores are instantly agile and do non need to be researched; they are not included in the price progression.

Assault Rifle Upgrades

Cost Upgrade Location
ii,500 Iridium +10% Damage Mordin Recruitment Mission – just past merc barricade
5,000 Iridium +10% Damage Tali Recruitment Mission – in room blocked by colonnade
7,500 Iridium +10% Damage Samara Loyalty Mission – on wall in Morinth'due south apartment
10,000 Iridium +10% Harm Zaeed Loyalty Mission (DLC) – Renegade choice only
12,500 Iridium +10% Damage Lair of the Shadow Broker Mission (DLC) – delivery
60,000 Credits +x% Damage Illium: Gateway Personal Defense
60,000 Credits +ten% Harm Tuchanka: Fortack's Database
fifteen,000 Iridium +25% Penetration Unlocked later 2 impairment upgrades
25,000 Iridium Accuracy Improvement Unlocked afterwards 3 damage upgrades
None Weapon: K-15 Vindicator Garrus recruitment mission – on a burrow in the room Garrus is in
None Weapon: M-76 Revenant Collector Ship – Soldier merely
None Weapon: Geth Pulse Rifle Tali Recruitment Mission – after the Colossus fight, in the room Tali is in (only on Hardcore or Insanity difficulty)
five,000 Iridium Weapon: Collector Assault Burglarize Unlocked automatically after recruiting Mordin ( LE )
half dozen,000 Credits Weapon: M-96 Mattock Omega: Kenn'southward Salvage ( LE )

SMG Upgrades

Cost Upgrade Location
2,500 Iridium +10% Impairment Garrus Recruitment Mission – featherbed door most gunship ( Easily Missed )
5,000 Iridium +ten% Harm Thane Recruitment Mission – just before windy bridge
7,500 Iridium +10% Damage Miranda Loyalty Mission – shipping container afterward first lift ( Hands Missed )
10,000 Iridium +10% Damage Lair of the Shadow Broker Mission (DLC) – commitment
sixty,000 Credits +ten% Damage Citadel: Rodam Expeditions
60,000 Credits +10% Damage Illium: Gateway Personal Defense
15,000 Iridium +50% Shield Piercing Unlocked after 2 harm upgrades
25,000 Iridium +50% Extra Rounds Unlocked subsequently 3 impairment upgrades
None Weapon: M-nine Tempest Tali Recruitment Mission
None Weapon: One thousand-12 Locust Kasumi Loyalty Mission (DLC) - next to Keiji's Graybox in Hock'southward vault.

Heavy Pistol Upgrades

Cost Upgrade Location
2,500 Palladium +10% Damage Tali Recruitment Mission – stairwell bottom at beginning geth fight ( Easily Missed )
5,000 Palladium +x% Impairment Thane Loyalty Mission – beginning of 800 blocks ( Hands Missed )
7,500 Palladium +10% Damage Jacob Loyalty Mission – just by the destroyable barrier
10,000 Palladium +ten% Harm Lair of the Shadow Banker Mission (DLC) – just past the fire obstruction, on a enquiry concluding, in the Dracon Trade Eye.
60,000 Credits +10% Damage Citadel: Rodam Expeditions
lx,000 Credits +10% Damage Tuchanka: Fortack's Database
fifteen,000 Palladium +50% Armor Piercing Unlocked later 2 damage upgrades
25,000 Palladium Critical (sometimes double damage) Unlocked after 3 damage upgrades
None Weapon: K-half dozen Carnifex Mordin Recruitment Mission – given automatically for talking to Mordin
vii,500 Credits Weapon: Thou-five Phalanx Tuchanka: Ratch's Wares ( LE )

Shotgun Upgrades

Cost Upgrade Location
2,500 Platinum +x% Damage Jack Recruitment Mission – on baby-sit corpse after first large mech
5,000 Platinum +x% Impairment Grunt Loyalty Mission – awarded automatically
7,500 Platinum +10% Damage Reaper IFF – in the middle of scion and husk fights ( Easily Missed )
x,000 Platinum +ten% Impairment Lair of the Shadow Banker Mission (DLC) – delivery
60,000 Credits +10% Damage Omega: Kenn's Salvage
60,000 Credits +ten% Damage Tuchanka: Fortack's Database
15,000 Platinum +50% Shield Piercing Unlocked after 2 harm upgrades
25,000 Platinum +100% Actress Rounds Unlocked after 3 damage upgrades
None Weapon: M-27 Scimitar Samara recruitment mission
None Weapon: Thousand-300 Claymore Collector Ship – Soldier and Vanguard only
five,000 Iridium Weapon: 1000-22 Eviscerator Unlocked automatically after recruiting Mordin ( LE )
10,000 Credits Weapon: Geth Plasma Shotgun Omega: Kenn'southward Salve ( LE )

Sniper Rifle Upgrades

Price Upgrade Location
2,500 Platinum +10% Damage Grunt Recruitment Mission – top of stairs later krogan waves
5,000 Platinum +10% Damage Garrus Loyalty Mission – terminal in the room connected to the room with the shutters
seven,500 Platinum +10% Damage Reaper IFF – stop of catwalk nigh sniped husks
10,000 Platinum +ten% Harm Lair of the Shadow Banker Mission (DLC) – commitment
60,000 Credits +10% Damage Citadel: Rodam Expeditions
lx,000 Credits +10% Damage Omega: Omega Market
15,000 Platinum +l% Armor Piercing Unlocked after 2 impairment upgrades
25,000 Platinum +fifty% Headshot Impairment Unlocked subsequently 3 damage upgrades
None Weapon: M-97 Viper Thane Recruitment Mission – At the elevator leading up to the bridge, walk around to the left past the room where 3 salarians are hiding. ( Hands Missed )
None Weapon: K-98 Widow Collector Ship (mission) – Soldier and Infiltrator only
8,000 Credits Weapon: M-29 Incisor Citadel: Rodam Expeditions ( LE )

Heavy Weapon Upgrades

Cost Upgrade Location
two,500 Iridium +15% Heavy Weapon Ammo Freedom'south Progress Mission – expressionless mech outside Veetor'due south shack
5,000 Iridium +15% Heavy Weapon Ammo Mordin Loyalty Mission – terminal just past boss
7,500 Iridium +15% Heavy Weapon Ammo Zaeed Loyalty Mission (DLC) – Virtually fire extinguisher, Paragon selection only
10,000 Iridium +15% Heavy Weapon Ammo Side Mission: N7: Claret Pack Base
12,500 Iridium +15% Heavy Weapon Ammo Arrival (assignment) – In 1 of the get-go rooms, accessed past redirecting the gas, with a log and a locker.
thirty,000 Credits +15% Heavy Weapon Ammo Omega: Kenn's Salve
30,000 Credits +xv% Heavy Weapon Ammo Tuchanka: Ratch's Wares
5,000 Iridium Weapon: ML-77 Missile Launcher Unlocked after 1 ammo upgrade
15,000 Iridium Weapon: M-622 Avalanche Unlocked after 2 ammo upgrades
25,000 Iridium Weapon: M-920 Cain Unlocked after iii ammo upgrades
None Weapon: M-451 Firestorm Zaeed Loyalty Mission (DLC) – on the trunk of a dead mercenary, both Paragon and Renegade choices
None Weapon: Collector Particle Beam Horizon Mission – The weapon is awarded automatically at the cease of the mission, if it is not picked upwards at the ii possible pickup locations.
5,000 Credits Weapon: M-490 Blackstorm Omega: Harrot's Emporium ( LE )

Note: Later on completing N7: Blood Pack Communications Relay a Heavy Weapon Ammo upgrade may announced in the debriefing screen. The upgrade appears to be unusable, even so; it cannot be researched. The only solution is reload an early save and play the mission again.

Cybernetic Upgrades

Cost Upgrade Location
ii,500 Palladium +10% Health Horizon Mission – just later first husks
5,000 Palladium +10% Wellness Reaper IFF – computer subsequently starting time scion fight
7,500 Palladium +ten% Health Side Mission – N7: MSV Strontium Mule
ten,000 Palladium +10% Health Overlord: Atlas Station – in the room at the bottom of the first elevator
12,500 Palladium +10% Health Arrival (assignment) – in a room, afterwards the elevator from the core room, on the left side of a hallway, with some palladium and a wall prophylactic.
90,000 Credits +x% Health Illium: Gateway Personal Defense force
ninety,000 Credits +x% Wellness Omega: Kenn's Salvage
15,000 Palladium +50% Melee Damage Protection Unlocked after 2 health upgrades (only affects health damage, not shields)
25,000 Palladium +25% Melee Harm Unlocked after 3 health upgrades

Shield Upgrades

Toll Upgrade Location
2,500 Palladium +10% Impairment Protection Jack Recruitment Mission – destroyed mech right subsequently freeing Jack
5,000 Palladium +10% Harm Protection Collector Ship Mission – final earlier encountering Collectors
7,500 Palladium +x% Harm Protection Side Mission – N7: Dissonant Weather Detected
10,000 Palladium +10% Harm Protection Lair of the Shadow Broker Mission (DLC) – on Vasir's crashed car
90,000 Credits +10% Impairment Protection Illium: Gateway Personal Defense – but available later on completing the Collector Ship mission
90,000 Credits +10% Damage Protection Citadel: Saronis Applications
15,000 Palladium Redundant Generator Unlocked after two upgrades
25,000 Palladium Difficult Shields Unlocked later on 3 upgrades

Bio-Amp Upgrades

Toll Upgrade Location
500 Element Cypher +ten% Damage Horizon Mission – dead Collector subsequently fighting get-go Scion ( Easily Missed )
1,000 Element Zippo +ten% Damage Samara Recruitment Mission – in pocket-size room where Elnora is hiding
one,500 Chemical element Zero +x% Impairment Jack Loyalty Mission – computer just before concluding fight
two,000 Element Zero +ten% Damage Side Mission - Project Firewalker: Prothean Site
90,000 Credits +10% Damage Tuchanka: Fortack's Database
90,000 Credits +10% Damage Illium: Serrice Engineering
3,000 Element Zero +20% Duration Unlocked afterwards 2 damage upgrades
5,000 Chemical element Null +20% Cooldown Reduction Unlocked after 3 damage upgrades

Omni-tool Upgrades

Cost Upgrade Location
500 Element Naught +x% Impairment Garrus Recruitment Mission – main floor of house
1,000 Element Zero +10% Damage Kasumi Loyalty Mission (DLC) – dead merc left to a door after second Ymir
i,500 Element Zippo +10% Impairment Collector Ship Mission – after fighting the Praetorian
2,000 Element Nil +10% Damage Tali Loyalty Mission – awarded automatically if Tali is found innocent
90,000 Credits +10% Impairment Citadel: Saronis Applications
xc,000 Credits +ten% Harm Illium: Serrice Technology – only available after completing the Collector Ship mission
3,000 Chemical element Zero +20% Duration Unlocked after 2 damage upgrades
5,000 Element Aught +20% Cooldown Reduction Unlocked subsequently 3 damage upgrades
thirty,000 Credits Bypass Module Illium: Serrice Technology
30,000 Credits Hack Module Omega: Harrot'south Emporium

Medical Upgrades

Cost Upgrade Location
2,500 Platinum +ane Medi-Gel Chapters Mordin Recruitment Mission – inside clinic
5,000 Platinum +1 Medi-Gel Chapters Miranda Loyalty Mission – expressionless merc later on first elevator ( Easily Missed )
seven,500 Platinum +1 Medi-Gel Chapters Dr. Chakwas assignment – Normandy: Serrice Water ice Brandy
ten,000 Platinum +1 Medi-Gel Capacity Inflow (consignment) – In the hangar with the crane, behind the metal boxes, use the crane to gain admission
30,000 Credits +1 Medi-Gel Capacity Citadel: Sirta Foundation
30,000 Credits +ane Medi-Gel Chapters Illium: Serrice Technology
15,000 Platinum Trauma Module Unlocked afterwards 2 upgrades
25,000 Platinum Emergency Shielding Unlocked after 3 upgrades

Normandy SR-2 Upgrades

Cost Upgrade Location
50,000 Platinum Med-Bay Upgrade Message later on recruiting Mordin
xv,000 Platinum Thanix Cannon Garrus conversation selection
fifteen,000 Palladium Heavy Send Armor Jacob chat option
xv,000 Palladium Multicore Shielding Tali conversation selection
15,000 Iridium Advanced Mineral Scanner Miranda chat pick
fifteen,000 Iridium Modular Probe Bay Thane chat option
3,000 Element Aught Extended Fuel Cells Samara/Morinth conversation option

Note: Upgrades tied to squadmates are also unlocked after completing their loyalty mission, regardless of whether their loyalty is gained.

Team Member Upgrades

Toll Upgrade Location
two,500 Platinum Geth Shield Tali Loyalty Mission – computer merely after showtime room
five,000 Platinum Geth Shield Legion Loyalty Mission – terminal in room showing size of transport
two,500 Platinum Krogan Vitality Grunt Recruitment Mission – same room as Warlord Okeer
five,000 Platinum Krogan Vitality Mordin Loyalty Mission – same room as dead female krogan
3,000 Element Zero +20% Mordin Tech Damage Mordin conversation option
three,000 Chemical element Cipher +xx% Jack Biotic Damage Jack conversation option
15,000 Platinum Weapon – Grunt: M-300 Claymore Grunt conversation option
fifteen,000 Platinum Weapon – Legion: Chiliad-98 Widow Legion conversation option

Credits by Location/Mission

This is a list of how many credits are attainable and what missions they are on. Credits that are optional are listed separately from the totals. Power cells and med kits are listed considering you can get 100 credits from each of them if yous are full, but they are non included in the totals.

These numbers show that if you lot maximize your credits (and take all the appropriate DLC) you volition withal fall a few grand brusk of purchasing all upgrades, not including trinkets. That's also non taking into business relationship the several yard you volition probably need to spend on probes and fuel. Then starting bonuses from prior playthroughs are necessary to get all upgrades.

  • If the Normandy SR-2 possesses the Extended Fuel Cells or Modular Probe Bay upgrades subsequently y'all complete the game, and the send currently holds 1500/1500 fuel and 60/threescore probes import this Mass Effect ii save into a new game. The Normandy SR-2 will possess 1500/1000 fuel and 60/xxx probes following the Freedom's Progress Mission. However the probes may revert to 30/30 one time a unmarried probe has been fired (just giving you 1 gratis probe), the extra 500 fuel will nonetheless be burnt off earlier your actual reserves are drained regardless.
  • It is sometimes possible to bypass a safety, datapad, or container more once (doesn't work 100% of the time without tedious reloads), doubling or even tripling the credits received from that detail object. Rapidly press A (Green) on the Xbox 360 or Employ (Spacebar) on the PC subsequently the minigame screens flash green to accomplish this (upon finishing the final excursion, or final line of hack lawmaking).
  • Acquiring Urz and betting on him in the pit battles at Tuchanka (save earlier each lucifer) tin can likewise provide an unlimited stream of credits due to his high win probability, although this method is tedious at all-time.

If JavaScript is enabled, the columns may be sorted by clicking on the upwardly/down arrow icons in the column headers.

Location/Mission Ability Cells Med Kits Funding Credits Constitute Total Notes
Prologue: Awakening i 3750 3750 7500
Freedom's Progress (mission) 1 iv 10000 10000 20000
Horizon (mission) 4 3 30000 30000 60000
Collector Ship (mission) 4 3 37500 37500 75000
Reaper IFF three 6 25000 25000 50000 Sell the geth to Cerberus. (+20000)
Dossier: The Professor 2 11 25000 23000 48000 Permit the batarian dice, get datapad. (+2000)
Dossier: Archangel ane nine 20000 20000 40000
Dossier: The Convict 3 three 15000 15000 30000
Dossier: The Warlord 2 5 20000 20000 40000
Dossier: The Assassin 2 8 30000 30000 60000
Dossier: The Justicar three 6 30000 25200 55200 Give the prove to the volus. (+4800)
Dossier: Tali 3 9 30000 39000 69000
Mordin: Old Blood 1 3 15000 15000 30000
Miranda: The Prodigal 1 3 15000 15000 30000
Jacob: The Gift of Greatness 1 ii 15000 15000 30000
Grunt: Rite of Passage ii five 15000 15000 30000
Garrus: Centre for an Eye ii 5 15000 13800 28800
Thane: Sins of the Father 30000 30000
Jack: Subject field Zero 1 2 15000 15000 30000
Samara: The Ardat-Yakshi 30000 30000
Tali: Treason 2 five 15000 30000 45000
Legion: A Business firm Divided ane 4 15000 15000 30000
Zaeed: The Price of Revenge one 2 15000 24000 39000 Take the Paragon path. (+21000)
Kasumi: Stealing Memory i 4 30000 30001 60001
Illium: Liara: Systems Hacking 2000 2000
Illium: Liara: The Observer 4500 4500 If you romanced Liara, or imported your character from Mass Upshot. (+500)
Illium: The Justicar: Stolen Goods Plant 1500 1500
Illium: The Assassin: Salarian Family unit Data 1500 1500
Illium: The Prodigal: Lost Locket Found 500 500
Illium: Indentured Service 2000 2000
Citadel: Plant Forged ID chiliad 1000 Giving asari forged IDs immediately (+2000).
Citadel: Crime in Progress 1000 1000
Citadel: Krogan Sushi 1000 thou
Omega: The Patriarch 3000 3000
Omega: Packages for Ish 2250 2250 The 2250 credits is for giving the packages to Anto. Convince Ish he is over his head (+1125) or give the packages to Ish (+2250).
Normandy Crash Site 3750 3750
N7: Lost Operative ane 3750 4125 7875
N7: Archeological Dig Site i 3750 3750 7500
N7: MSV Strontium Mule 1 1 3750 3750 7500
N7: Bluish Suns Base 1 1 3750 3750 7500
N7: Javelin Missiles Launched 1 3750 3750 7500
N7: MSV Estevanico 3750 3750 7500
N7: Eclipse Smuggling Depot 1 1 3750 3750 7500
N7: Wrecked Merchant Freighter 1 1 3750 3750 7500
N7: Abandoned Research Station 1 3750 3750 7500
N7: Hahne-Kedar Facility 1 1 3750 3750 7500
N7: Abandoned Mine ii two 3750 3750 7500
N7: Anomalous Weather Detected 3750 3750 7500
N7: Imminent Send Crash 1 7500 7500
N7: Mining the Canyon 7500 7500
N7: Endangered Research Station 3750 3750 7500
N7: Quarian Crash Site 1 7500 7500
N7: Captured Mining Facility 1 i 7500 7500 15000
N7: Claret Pack Communications Relay 3750 3750 7500
N7: Blood Pack Base of operations 1 3750 3750 7500
Project Firewalker: Rosalie Lost 7500 7500 15000
Project Firewalker: Survey Sites Located 1250 1250 2500
Project Firewalker: Geth Incursion 2500 2500
Project Firewalker: Volcano Station 1 1250 375 1625
Project Firewalker: Prothean Site 3750 3750 7500
Overlord 3 four 3750 3750 7500
Overlord: Vulcan Station 2 3750 5250 9000
Overlord: Prometheus Station 1 3 3750 3750 7500
Overlord: Atlas Station 2 2 7500 7500 15000
Lair of the Shadow Broker 4 10 36000 54000 90000
Arrival 2 4 3500 17550 21050
Totals 62 143 685,750 635,051 1,320,801 Optional 52,550

References

  1. GameFAQs: Mass Outcome ii: Upgrade Guide by zxcvalor
  2. GameFAQs: Mass Result two: Money Finding Guide by SilDrag0n

Mass Effect Andromeda Save Salarians Or Krogan,

Source: https://masseffect.fandom.com/wiki/Upgrade_Guide

Posted by: mcdonaldsene1940.blogspot.com

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